When we talk about the story within the games on ATARI BYTES, we approach it as if we are analyzing a piece of literature. Every story basically has five points: Introduction, where the setup happens; the rising action (building up to the big reveal); the climax (te high point of the story), the falling action (where the story winds down); and the resolution or denouement (how the story is wrapped up)

If you charted it, it might look like this:

                                                       CLIMAX

                                                    /             

                                                   /               

                           RISING ACTION                    FALLING ACTION

                          /                                          

                        /                                              

INTRODUCTION                                                   RESOLUTION (DENOUEMENT)

THE FIVE ELEMENTS OF A PLOT OR STORY
William Pepper is a local playwright (New Ground Theatre, Augustana Playwrights Festival), very occasional actor (Playcrafters), blogger (http://www.williamallenpepper.wordpress.com/), author (In the St. Nick of Time) and now, he's a podcaster too.
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